Apr 05, 2006, 03:14 PM // 15:14
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Archer Signet in Interrupt
I wanted to tried a build like this in the Beta but I worked during sunday (Its an idea).
Anyway, there we go
Archer Signet (E)
Concussion shot
Distracting shot
Savage shot
Troll Ungent
Rez
Tiger Fury
Skill of your choice (Stance, Preparation, Nature Ritual, etc)
My goal was to make Concussion shot handy without his using energy (25 energy without expertise... ouch). I thought to put Needle Arrow when the target is dazed. Any suggestion or comment?
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Apr 05, 2006, 09:56 PM // 21:56
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#2
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Perfectly Elocuted
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I like the idea, but I just haven't quite been sold on Archer's Signet.
Needling shot is going to be very handy vs. a dazed foe. I'd find a way to squeeze that one in.
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Apr 06, 2006, 01:43 AM // 01:43
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#3
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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needling shot would waste archer's signet though, I think they need to rework it to have longer lasting but less acute benefits. Like for the next 45 seconds, your bow attacks cost 1..3..4 energy less (AFTER EXPERTISE IS APPLIED)
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Apr 06, 2006, 02:03 AM // 02:03
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#4
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Inureface
needling shot would waste archer's signet though, I think they need to rework it to have longer lasting but less acute benefits. Like for the next 45 seconds, your bow attacks cost 1..3..4 energy less (AFTER EXPERTISE IS APPLIED)
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Well I thought to use Archer Signet for Concussion shot first and others interrupt as well. But when the target as lost over 50% and he/she dazed, I use Needle shot to stop casting spells really fast. I thought another build:
Troll Uguent
Rez sig
Archer Signet (E)
Consussion Shot
Distracting Shot
Penetrating Attack
Read the Wind/Apply poison
Tiger's Fury
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Apr 06, 2006, 02:28 AM // 02:28
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Archers Signet would be pretty useless if they changed it to x less energy. Its really the only skill so far to bring Concussion Shot into PvP with all the condition removals. Besides Needling Shot is more like Barrage (5 energy i think), just bring a Zealous string and you shouldn't really spot a difference.
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Apr 06, 2006, 03:01 AM // 03:01
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#6
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Evilsod
Archers Signet would be pretty useless if they changed it to x less energy. Its really the only skill so far to bring Concussion Shot into PvP with all the condition removals. Besides Needling Shot is more like Barrage (5 energy i think), just bring a Zealous string and you shouldn't really spot a difference.
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Thats why I wantedto use Archer Signet instead of Broad Head Arrow which it costs 25 energy too and go half normal speed. BHA is good but I want the free energy for Concussion shot.
Good point for Zealous String, you lose 3-2 with expertise (10-16) and gain 5 energy (Tell me if Im wrong or not about Zealous max String). So you have a benefit with it.
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Apr 06, 2006, 04:49 AM // 04:49
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#7
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Ascalonian Squire
Join Date: Feb 2006
Location: Dallas, Texas
Profession: R/Me
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Zealous bow strings at max get you an energy gain of 1 per hit. There exists no 5 per hit.
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Apr 06, 2006, 12:05 PM // 12:05
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#8
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Rayndeon
Zealous bow strings at max get you an energy gain of 1 per hit. There exists no 5 per hit.
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Ok thx for the info. I mistake with Vampiric.
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Apr 06, 2006, 12:25 PM // 12:25
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#9
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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Umm what does archer sig, and needling shot do?
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Apr 06, 2006, 02:17 PM // 14:17
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#10
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Ascalonian Squire
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
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Archer Signet: All your non-attack skills are disabled for 15-9 seconds, your next 1-6 bow attacks cost no energy. This is an elite skill. Signet. Expertise skill.
Energy Cost: none; Activation Time: 2 seconds; Recharge Time: 45 seconds
Needling Shot: Needling Shot strikes for only 5-17 damage and moves faster than normal. If needling Shot strikes a foe below 50% health, Needling shot recharges instantly. Bow attack. Marksmanship skill.
Energy Cost: 5; Activation time: 1 second; Recharge Time: 4 seconds
The problem I see with needling shot is that it does only 17 dmg at maxs marksmanship, not +17 dmg. It will take a while to kill someone when you only do 17 damage.
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Apr 06, 2006, 02:33 PM // 14:33
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#11
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Thinking about it going R/Me would make an even better interrupter.
Read the Wind to boost the speed
Random interrupt skills
Archers *Signet* for plenty of spamming
Mantra of Inscriptions and/or Mantra of Signets
Getting the recharge down to 30ish seconds with minimal points on Inspiration would make you a rather deadly spammer with attack skills.
NB. Broadhead Arrow sucks
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Apr 06, 2006, 02:56 PM // 14:56
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#12
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Evilsod
Thinking about it going R/Me would make an even better interrupter.
Read the Wind to boost the speed
Random interrupt skills
Archers *Signet* for plenty of spamming
Mantra of Inscriptions and/or Mantra of Signets
Getting the recharge down to 30ish seconds with minimal points on Inspiration would make you a rather deadly spammer with attack skills.
NB. Broadhead Arrow sucks
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Ah I never thought about Mantra of Inscrption to recharge AS.
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Apr 06, 2006, 05:11 PM // 17:11
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#13
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Perfectly Elocuted
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The Recharge is what kills me, I've decided. While damage isn't that great, the constant interrupt threat from Daze + needle shot is something I'm intrested in trying out.
Anyone know if the damage output is more than just attacking normally if you spam needle shots? (assuming target is under 50%) Maybe the damage isn't so bad after all, if it turns out to be a great finisher....
Last edited by SnipiousMax; Apr 06, 2006 at 05:15 PM // 17:15..
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Apr 06, 2006, 05:30 PM // 17:30
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#14
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by SnipiousMax
The Recharge is what kills me, I've decided. While damage isn't that great, the constant interrupt threat from Daze + needle shot is something I'm intrested in trying out.
Anyone know if the damage output is more than just attacking normally if you spam needle shots? (assuming target is under 50%) Maybe the damage isn't so bad after all, if it turns out to be a great finisher....
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Dont forget that: Even it does only 17 dmg, Needling shot is ignoring target defense. With RtW at lvl 15 its +10 dmg, you do something like 25-27 each attack. Easy, Fast and cheap spam that instant recharge while the target is 50% below (And Dazed).
There so many Builds I want to try out when Faction comes out.
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Apr 06, 2006, 06:07 PM // 18:07
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#15
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Demeules
Dont forget that: Even it does only 17 dmg, Needling shot is ignoring target defense. With RtW at lvl 15 its +10 dmg, you do something like 25-27 each attack. Easy, Fast and cheap spam that instant recharge while the target is 50% below (And Dazed).
There so many Builds I want to try out when Faction comes out.
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<Blink> Really? That's not so bad at all then.
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Apr 06, 2006, 07:26 PM // 19:26
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I didn't think RtW added onto them? Wasnt it a fixed value?
Guess i've bene neglecting my ranger
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Apr 06, 2006, 07:59 PM // 19:59
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#17
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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RtW I believe adds +9 or +10 at 12 or 13 marksmanship, whereas Favorable Winds is just a +6 that doesn't go up or down...useful if you have lower marksmanship.
I still prefer the RtW + Favorable + Dual Shot on the monk...he uses something that you concussion shot, and it's all over. He won't remove it because you are interrupting him.
Archer Signet does look like fun though (I definitely see an A Sig + Concussion Shot thing coming)
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Apr 06, 2006, 10:21 PM // 22:21
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#18
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Bloodied Blade
RtW I believe adds +9 or +10 at 12 or 13 marksmanship, whereas Favorable Winds is just a +6 that doesn't go up or down...useful if you have lower marksmanship.
I still prefer the RtW + Favorable + Dual Shot on the monk...he uses something that you concussion shot, and it's all over. He won't remove it because you are interrupting him.
Archer Signet does look like fun though (I definitely see an A Sig + Concussion Shot thing coming)
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Well, I tested something not long ago
Distracting shot has a similar description if we compare Needling shot (Only X dmg). I did RtW with Distracting shot......... it doesn't stack!
I thought they stack in dmg but its false. Its only for the speed. Well, I will try to find something else with this skill too instead using Ignite arrow and Apply poison for preparation or Conjure *Element* for more firepower with it.
My mistake with 25-27 dmg if they stack each other.
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Apr 06, 2006, 11:29 PM // 23:29
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The thing is though if you were taking this sorta character set up into PvP or GvG i doubt you'd be in it for the damage.
A ranger spamming distracting shot, savage shot and concussion shot would seriously annoy any caster. If they have a bonder using Bond/Martyr too he really wouldn't stand a chance in hell. Distract Blessed Signet and Concussion Shot Martyr then just attack him till he wastes his own energy trying to remove it or somet.
I really couldn't see this elite been dropped for Broad Head Arrow which is extremely useless as you can just bring Archers/Concussion and interrupt something too for 0 energy. Although i suppose if you were this desperate for energy then we could be using Marksmans Wager... its a similar style elite since most normal attack skills gain you energy.
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Apr 06, 2006, 11:45 PM // 23:45
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#20
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Evilsod
The thing is though if you were taking this sorta character set up into PvP or GvG i doubt you'd be in it for the damage.
A ranger spamming distracting shot, savage shot and concussion shot would seriously annoy any caster. If they have a bonder using Bond/Martyr too he really wouldn't stand a chance in hell. Distract Blessed Signet and Concussion Shot Martyr then just attack him till he wastes his own energy trying to remove it or somet.
I really couldn't see this elite been dropped for Broad Head Arrow which is extremely useless as you can just bring Archers/Concussion and interrupt something too for 0 energy. Although i suppose if you were this desperate for energy then we could be using Marksmans Wager... its a similar style elite since most normal attack skills gain you energy.
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Its been awhile I haven't played with Wager. I can tell you can do an Infinity Energy Build with this preparation. Off course it helps alot after shooting concussion shot now. But you cry when you miss your target
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